LESSON 2: Visual Illustrations Training of Troubleshooting Techniques

 LESSON 2

 Visual Illustrations Training of Troubleshooting Techniques 

Visual Illustration

An illustration is also a form of visual communication. In terms of graphic design, it is this visual representation which provides definition, emphasis or a visual accent to a given text. The piece of writing and the illustration work together to offer meaning or comprehension of an idea.

Illustration

An illustration is a decoration, interpretation or visual explanation of a text, concept or process, designed for integration in print and digital published media, such as posters, flyers, magazines, books, teaching materials, animations, video games and films. An illustration is typically created by an illustrator. Digital illustrations are often used to make websites and apps more user-friendly, such as the use of emojis to accompany digital type. Illustration also means providing an example; either in writing or in picture form.

Illustration Style

Contemporary illustration uses a wide range of styles and techniques, including drawing, painting, printmaking, collage, montage, digital design, multimedia, 3D modelling. Depending on the purpose, illustration may be expressive, stylised, realistic or highly technical.

1. Architectural Illustration

Architectural rendering, architectural illustration, or architectural visualization is the art of creating three-dimensional images or animations showing the attributes of a proposed architectural design. 












Computer generated renderings:

Images that are generated by a computer using three-dimensional modeling software or other computer software for presentation purposes are commonly termed "Computer Generated Renderings". Rendering techniques vary. Some methods create simple flat images or images with basic shadows. A popular technique uses sophisticated software to approximate accurate lighting and materials. This technique is often referred to as a "Photo Real" rendering. Renderings are usually created for presentation, marketing and design analysis purposes.

Still renderings
❖3D Walk through and fly by animations (movie)
❖Virtual Tours
❖Live Virtual Reality
❖Floor Plans
❖Photo realistic 3D Rendering
❖Realtime 3D Renderings
❖Panoramic Renderings
❖Light and Shadow (sciography) study renderings
❖Renovation Renderings (photomontage)
❖and others

3D renderings play a major role in real estate marketing and sales. It also makes it possible to make design-related decisions well before the building is actually built. Thus it helps to experiment with building design and its visual aspects.

Common types of architectural renderings

Architectural renderings are often categorized into 3 sub-types: Exterior Renderings, Interior Renderings, and Aerial Renderings.

Exterior renderings are defined as images where the vantage point or viewing angle is located outside of the building, while interior renderings are defined as images where the vantage point or viewing angle is located inside of the building. Aerial renderings are similar to exterior renderings, however, their viewing angle is located outside and above the building, looking down, usually at an angle.

2. Archaelogical Ilustration

Archaeological illustration is a form of technical illustration that records material derived from an archaeological context graphically.













Archaeological Illustration encompasses a number of sub disciplines. These are:

o Surveying: To produce an accurate record of sites and buildings and to record accurately where the sites and buildings lie within the landscape. Surveyors use a range of equipment including tapes, plane tables, total stations, 3D scanners, GPS and GIS to produce illustrations including plans, sections and elevations as well as isometric and axonometric illustrations which are regularly used in building recording.

o Photography: To produce a record of archaeological sites, buildings, artifacts and landscapes. Archaeological photographers will uses a range of different formats particularly black-and-white and colour slide.[2] Digital photography is now starting to become more widely used and is especially useful for the recording of historic building. Aerial photography is commonly used as a tool for recording sites and is also used as a prospecting tool to locate new archaeological sites.

o Artefact illustration: To record objects using agreed conventions to allow further study of the objects by specialists on publication.[4] Artefact illustrators will use pen-and-ink as well as graphics and page layout software.

o Interpretation and reconstruction illustration: To visualise the results of archaeological field work in a way that is meaningful and visually appealing to as many as possible.[5] Reconstruction artists work in many media from traditional pen-and-ink and painted reconstruction to more modern techniques including 3D, virtual reality and video.

3. Botanical Illustration

Botanical illustration is the art of depicting the form, color, and details of plant species, frequently in watercolor paintings. They must be scientifically accurate but often also have an artistic component and may be printed with a botanical description in books, magazines, and other media or sold as a work of art. Often composed in consultation with a scientific author, their creation requires an understanding of plant morphology and access to specimens and references.




4. Concept Art

Concept art is a form of visual art used to convey an idea for use in films, video games, animation, comic books, or other media before it is put into the final product. Concept art usually refers to world-building artwork used to inspire the development of media products, and is not the same as visual development art, though they are often confused. Concept art is developed through several iterations. Multiple solutions are explored before settling on the final design. Concept art is not only used to develop the work, but also to show the project's progress to directors, clients and investors. Once the development of the work is complete, concept art may be reworked and used for advertising materials.





MaterialsConcept art has embraced the use of digital technology. Raster graphics editors for digital painting have become more easily available, as well as hardware such as graphics tablets, enabling more efficient working methods. Prior to this, any number of traditional mediums such as oil paints, acrylic paints, markers and pencils were used. Many modern paint packages are programmed to simulate the blending of color in the same way paint would blend on a canvas; proficiency with traditional media is often paramount to a concept artist's ability to use painting software.

Themes Concept art has always had to cover many subjects, being the primary medium in film poster design since the early days of Hollywood, but the two most widely covered areas are science fiction and fantasy.[citation needed]. Since the recent rise of its use in video game production, concept art has expanded to cover genres from fantasy to realistic depending on the final deliverable.

Style - Concept art ranges from stylized to photorealistic depending on the needs of the IP. Artists working on a project often produce a large turnover in the early 'blue sky' stage of production. This provides a broad range of interpretations, most being in the form of sketches, speed paints, and 3D overpaints. Later pieces, such as matte paintings(technique similar to photobashing), are produced as realistically as required. Concept artists will often have to adapt to the style of the studio they are hired for. The ability to produce multiple styles is valued in a concept artist.

Specialization - There are many concept art generalists, but there are also many specialized concept artists. The various specializations include, but are not limited to, drafting of characters, as well as creatures, as well as environments, or even industry-related designs. Specialization is regarded as better for freelancers than concept artists who want to work in-house, where flexibility is key. Knowing the foundations of art, such as anatomy, perspective, color theory, design, and lighting are essential to all specializations.

5. Fashion Illustration

Fashion Illustration is the art of communicating fashion ideas in a visual form that originates with illustration, drawing and painting and also known as Fashion sketching. It is mainly used by fashion designers to brainstorm their ideas on paper or digitally. Fashion sketching plays a major role in designing to preview and visualize designs before sewing actual clothing. Fashion illustration has been around for nearly 500 years. Ever since clothes have been in existence, and there has been a need to translate an idea or image into a fashion illustration. Not only do fashion illustrations show a representation or design of a garment but they also serve as a form of art. Fashion illustration shows the presence of hand and is said to be a visual luxury.


Process of Fashion Illustration
Designers use mediums such as gouache, marker, pastel, and ink to convey the details of garments and the feeling invoked by the artist. With the rise of digital art, some artists have begun to create illustrations using Adobe Photoshop. Artists frequently begin with a sketch of a figure called a croquis, and build a look on top of it. The artist takes care to render the fabrics and silhouettes used in the garment. They typically illustrate clothing on a figure with exaggerated 9-head or 10-head proportions. The artist will typically find samples of fabric, or swatches, to imitate in their drawing.

Notable Fashion Illustration

Notable active illustrators
❖Meagan Morrison
❖David Downton (1959–)
❖Julie Verhoeven (1969-)
❖Hayden Williams (1991-)

Notable Illustrators of the past

❖Paul Iribe (1883–1935)
❖Carl 'Eric' Erickson (1891–1958)
❖'Erté' Romain de Tirtoff (1892-1990)
❖Christian Bérard (1902–1949)
❖Max Hoff (1903 – 1985)
❖Dagmar Freuchen (1907-1991)
❖Ruth Sigrid Grafstrom (1905-1986)
❖Rene Gruau (1909–2004)
❖Irwin Crosthwait (1914–1981)
❖Lila De Nobili (1916–2002)
❖Bernard Blossac (1917–2002)
❖Kenneth Paul Block (1924–2009)
❖Andy Warhol (1928–1987)
❖Antonio Lopez (1943–1987)
❖Joel Resnicoff (1948–1986)

Digital Fashion Illustrators
❖Inga Sandweg (1985-)

5. Information Graphics

Infographics (a clipped compound of "information" and "graphics") are graphic visual representations of information, data, or knowledge intended to present information quickly and clearly. They can improve cognition by utilizing graphics to enhance the human visual system's ability to see patterns and trends. Similar pursuits are information visualization, data visualization, statistical graphics, information design, or information architecture. Infographics have evolved in recent years to be for mass communication, and thus are designed with fewer assumptions about the readers' knowledge base than other types of visualizations. Isotypes are an early example of infographics conveying information quickly and easily to the masses. 

Infographics have been around for many years and recently the increase of the number of easy-to-use, free tools have made the creation of infographics available to a large segment of the population. Social media sites such as Facebook and Twitter have also allowed for individual infographics to be spread among many people around the world. Infographics are widely used in the age of short attention span.

Graphical Displays Should:
❖show the data
❖induce the viewer to think about the substance rather than about methodology, graphic design, the technology of graphic production, or something else
❖avoid distorting what the data has to say
❖present many numbers in a small space
❖make large data sets coherent
❖encourage the eye to compare different pieces of data
❖reveal the data at several levels of detail, from a broad overview to the fine structure
❖serve a reasonably clear purpose: description, exploration, tabulation, or decoration
❖be closely integrated with the statistical and verbal descriptions of a data

Data Visualization
Data visualizations are often used in infographics and may make up the entire infographic. There are many types of visualizations that can be used to represent the same set of data. Therefore, it is crucial to identify the appropriate visualization for the data set and infographic by taking into consideration graphical features such as position, size, shape, and color. There are primarily five types of visualization categories – time-series data, statistical distributions, maps, hierarchies, and networking.

Network
Network visualization explores relationships, such as friendships and cliques. Three common types are force-directed layout, arc diagrams, and matrix view. Force-directed layouts are a common and intuitive approach to network layout. In this system, nodes are similar to charged particles, which repel each other. Links are used to pull related nodes together. Arc diagrams are one-dimensional layouts of nodes with circular arcs linking each node. When used properly, with good order in nodes, cliques and bridges are easily identified in this layout.

Tools
Infographics can be created by hand using simple everyday tools such as graph paper, pencils, markers, and rulers. However, today they are more often created using computer software, which is often both faster and easier. They can be created with general illustration software.

6. Technical Illustration

Technical Illustration is illustration meant to visually communicate information of a technical nature. Technical illustrations can be components of technical drawings or diagrams. Technical illustrations in general aim "to generate expressive images that effectively convey certain information via the visual channel to the human observer".





Types of Communication
Today, technical illustration can be broken down into three categories[citation needed] based on the type of communication:
• Communication with the general public: informs the general public, for example illustrated instructions found in the manuals for automobiles and consumer electronics. This type of technical illustration contains simple terminology and symbols that can be understood by the lay person and is sometimes called creative technical illustration/graphics.
• Specialized engineering or scientific communication: used by engineers/scientists to communicate with their peers and in specifications. This use of technical illustration has its own complex terminology and specialized symbols; examples are the fields of atomic energy, aerospace and military/defense. These areas can be further broken down into disciplines of mechanical, electrical, architectural engineering and many more.

Types of Drawing
Main types of drawings in technical communication are:
•conventional line drawings,
•exploded view drawings,
•cutaway drawings, and clip art images

Conventional Lines Drawing
Line art or line drawing is any image that consists of distinct straight or curved lines placed against a (usually plain) background, without gradations in shade (darkness) or hue (color) to represent two-dimensional or three-dimensional objects.

Exploded View Drawing
An exploded view drawing is a diagram, picture, schematic or technical drawing of an object, that shows the relationship or order of assembly of various parts.

Cutaway Drawings
A cutaway drawing, also called a cutaway diagram is a 3D graphics, drawing, diagram and or illustration, in which surface elements of a three-dimensional model are selectively removed, to make internal features visible, but without sacrificing the outer context entirely.

Clip Art
Clip art (also clipart, clip-art), in the graphic arts, are pre-made images used to illustrate any medium. Today, clip art is used extensively and comes in many forms, both electronic and printed. However, most clip art today is created, distributed, and used in an electronic form. Since its inception, clip art has evolved to include a wide variety of content, file formats, illustration styles, and licensing restrictions. It is generally composed exclusively of illustrations (created by hand or by computer software), and does not include stock photography.

Techniques
Technical illustration uses several basic mechanical drawing configurations called axonometric projection. These are: Parallel projections (oblique, planometric, isometric, dimetric, and trimetric), and many types of perspective projections (with one, two, or three vanishing points). Technical illustration and computer-aided design can also use 3D and solid-body projections, such as rapid prototyping. In the natural sciences, "scientific illustration" refers to a style of drawing using stippling and simple line techniques to convey information with a minimum of artistic interpretation.

7. Medical Illustration

A medical illustration is a form of biological illustration that helps to record and disseminate medical, anatomical, and related knowledge. Medical illustrations have been made possibly since the beginning of medicine in any case for hundreds (or thousands) of years. Many illuminated manuscripts and Arabic scholarly treatises of the medieval period contained illustrations representing various anatomical systems (circulatory, nervous, urogenital), pathologies, or treatment methodologies. Medical illustration is used in the history of medicine.




Profession
Medical illustrators not only produce such material but can also function as consultants and administrators within the field of biocommunication. A certified medical illustrator continues to obtain extensive training in medicine, science, and art techniques throughout his or her career.

Education
Most medical illustrators in the profession have a master's degree from an accredited graduate program in medical illustration or another advanced degree in either science or the arts. The Association of Medical Illustrators is a sponsor member of CAAHEP (Commission on Accreditation of Allied Health Education Programs), the organization that grants accreditation to the graduate programs in medical illustration upon recommendation of ARC-MI (Accreditation Review Committee for the Medical Illustrator) which is a standing committee of the AMI and a Committee on Accreditation of CAAHEP.

Techniques
Medical illustrators create medical illustrations using traditional and digital techniques which can appear in medical textbooks, medical advertisements, professional journals, instructional videotapes and films, animations, web-based media, computer-assisted learning programs, exhibits, lecture presentations, general magazines and television. Although much medical illustration is designed for print or presentation media, medical illustrators also work in three dimensions, creating anatomical teaching models, patient simulators, games, and facial prosthetics.

8. Narrative Illustration

In comics studies, sequential art is a term proposed by comics artist Will Eisner to describe art forms that use images deployed in a specific order for the purpose of graphic storytelling (i.e., narration of graphic stories) or conveying information. The best-known example of sequential art is comics. The term "sequential art" was coined in 1985 by comics artist Will Eisner in his book Comics and Sequential Art. Eisner analyzed this form into four elements: design, drawing, caricature, and writing.



9. Picture Books

A picture book combines visual and verbal narratives in a book format, most often aimed at young children. With the narrative told primarily through text, they are distinct from comics, which do so primarily through sequential images. The images in picture books are commonly produced in a range of media, such as oil paints, acrylics, watercolor, and pencil, among others.





10. Scientific Illustration

Technical and scientific illustration communicates information of a technical or scientific nature. This may include exploded views, cutaways, fly-throughs, reconstructions, instructional images, component designs, diagrams. The aim is "to generate expressive images that effectively convey certain information via the visual channel to the human observer". Technical and scientific illustration is generally designed to describe or explain subjects to a nontechnical audience, so must provide "an overall impression of what an object is or does, to enhance the viewer's interest and understanding".


Illustration As Fine Art

In the art world, illustration has at times been considered of less importance than graphic design and fine art. Today, however, due in part to the growth of graphic novel and video game industries, as well as increased use of illustration in magazines and other publications, illustration is now becoming a valued art form, capable of engaging a global market. Original illustration art has been known to attract high prices at auction. The US artist Norman Rockwell's painting "Breaking Home Ties" sold in a 2006 Sotheby's auction for US$15.4 million. Many other illustration genres are equally valued, with pinup artists such as Gil Elvgren and Alberto Vargas, for example, also attracting high prices.





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